Production possibilities

Production possibilities

At the moment we have created a multi-story 3D space with virtual studios that you can navigate through in real-time. The spaces have been developed on the Unreal Engine game engine. It is a product of Epic Games, which is known for the computer games Fortnite, Gears of War, and Unreal. In our work, we use Motion Capture technology daily. This is a method of animation of characters and objects, in which the animation is not created manually, but by digitizing the movements of real objects and then transferring them to a three-dimensional model. In our work we use and Facial motion capture - facial motion capture. It is a process of electronic transformation of human movements into a digital database with the help of cameras or laser scanners. Mastering this technology allows us to create cartoons and movies.

Most motion capture systems work with markers or sensors that are attached to the human body, usually with a suit and an optical finger tracker. We take pictures thanks to the many Panasonic Lumix GH5S cameras. They have a 10.2 MP digital Live MOS sensor, Venus Engine, and Dual Native ISO technology. We get a clear picture that can be well color corrected in real-time. There are also director microphones involved for on-air and on-camera work, communication with presenters, and remote speakers. There are also two Sennheiser AVX-MKE2 SET-3-EU radio systems used by presenters and guests, as well as one set of in-ear personal monitoring systems for presenters to listen to the sound.

We have ordered lighting fixtures from the Russian brand "Shine" - 9 sets of Siyanie Quasar board 200w UV with LEDs from Samsung company, which are placed along the perimeter of the studio. For the control and fill lighting of the object in the frame we have purchased four 60x90 softboxes with five lamp bases in each. Such equipment allows us to form a good light and shade pattern, which affects the level of composition, as well as ensures proper color rendering and uniform filling of the chromakey for convenient work in post-production.

Production director Rrun.TV uses a computer with a Threadripper, 3960X processor, NVidia a6000 graphics card, an Asus 3 PCI-E 4.0 16x motherboard, and two Blackmagic DeckLink 8K Pro cards configured with four 12G-SDI bi-directional lines. Their assignments are independently programmable, so you can capture and output video simultaneously.

The 3D designer's computer is equipped with a 10-core Intel Core i9-10900X processor, an ultra-powerful RTX 3070 ti graphics card, advanced cooling from Austrian company Noctua, and 64 gigabytes of ddr5 RAM. The editor's computer is equipped with NVIDIA GeForce RTX 3060 graphics card, which provides optimal performance even in top games thanks to the capabilities of Ampere - the second generation NVIDIA RTX architecture. We get optimal performance and graphics quality thanks to improved RT and tensor cores, new streaming multiprocessors, and high-speed G6 memory. Also, the 27" ViewSonic VP2770 monitor with PLS matrix type, 2560x1440 resolution, 12ms response time, and 300 cd/m2 brightness is used for easy operation. These characteristics allow us to work with 4K resolution files, we get high pixel density, low flicker and power consumption, 10-bit color depth, 178-degree viewing angle, and excellent sRGB color reproduction and contrast.

We also used an ASUS RT-AC5300 router with eight antennas - four for signal reception and four for signal output. Its router has improved coverage area (up to 500 square meters) and signal stability. Having two 5 GHz bands allows us to distribute the load, so we connect multiple devices and the bandwidth remains high.

For content production, we also use the Pioneer DJM-900NXS2 console with the Pioneer DJ DM-40BT sound system, notebooks, computers, and Sony PlayStation gaming console.

Broadcasting is done with a vMix video mixer. This software allows you to capture, mix, encode, and stream HD video streams in real-time to media servers and streaming services. vMix works with a large number of formats (AVI, WMV, MPEG, QuickTime, etc) and allows you to receive audio signals from any type of source, such as audio tracks, audio mixers, and DeckLink. In addition, we use Stream Deck, a streaming controller in the form of a command panel, which allows us to assign various functions to the buttons. With this device, we can control all live streaming or video editing functions in real-time. All of the above features allow us to broadcast live to up to 50 users simultaneously and broadcast continuously 24/7.

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